Anyone who knows a gen-alpha kid is well aware of the massive presence Roblox still has. The dissonant combination of creativity (players design and share their own games) and exploitation (Roblox Corporation, which reported $3.6 billion in revenue last year, profits off that unpaid labor) is already emblematic of the horrors of late-stage capitalism, but the other day I discovered a new aberration when a young library patron asked for help logging in to the game. I immediately saw that the barrier was the most convoluted CAPTCHA I’ve ever come across. It instructed the user to click through a series of ten images to select the cup with the most liquid that also matched the given symbol… TEN TIMES. It took me, a grown adult (debatable, I’ll admit), several minutes to figure it out, during which time something we’ve always known but tend to ignore became unignorable: we are now human data feeders for predatory algorithms. This absurd reality is the impetus for CAPTCHA, an audiovisual collaboration between multimedia artist Berto Herrera, producer Manao (a.k.a. Oswaldo Rodríguez), and graphic designer Shamma Buhazza. It’s one of the more ambitious submissions that’s come into the inbox this year, and while I’m usually turned off by fancy press releases and headshots, it’s great that the concept was taken so seriously and this much work was put in.
The composition itself is a single hour-long suite of bleak repetition and synthetic atmosphere, owing its lurching pseudo-rhythms and digital intricacies to Rodríguez’s background in club music and its emotional dynamics to Herrera’s eye (and ear) for abstract sublimity. It’s part mood piece and part main attraction, at home in both the background and the foreground—which, in fact, represents the same blurring of boundaries as the “endless shadow economy” it critiques. Those contradictions abound throughout all elements of the project, whether it’s the dark beauty we’re reluctant to recognize in the music (that’s inevitably torn apart by a recurring synthesized voice instructing us to PLEASE TYPE THE NUMBERS YOU HEAR) or the dual consumerist/aesthetic urge to purchase the physical editions of the release: twenty tapes with handmade collage covers and seven handmade hollow “river stones” housing SD cards, both of which feature Buhazza’s visual contributions. I’m reminded of the packaging for Seth Cooke’s Selected Works for No-Input Field Recorder, and I’m also led to ask similar questions—and acknowledge a similar futility in trying to answer them. CAPTCHA strikes back against the descending big-tech boot with a glimmer of hope for “a return to spaces of silence and human connection”… but is a glimmer enough? It sounds like it, at least.



Ah, the C10. A format/length that’s incredibly easy to fill up but incredibly difficult to actually pull off. When it’s done right you get the perfect mix of densely packed quality noise with the inevitable desire for more… but there isn’t any more, so you just have to flip it over and play it again, and again, and again. As Scathing, Kenny Brieger is no stranger to well-executed brevity (his various C20s over the years on New Forces, Narcolepsia, and Cruel Symphonies, as well as a previous C10 on Oxen, attest to that) but the quietly self-released Venomous Blossoms / Carnivorous Blooms is a different kind of beast, born from a hefty chunk of raw material that he hacked, sculpted, and faceted into a razor-sharp jewel. Needless to say, there’s not a single second of wasted time. Brieger has always thrived off both an abundance of ideas and an agility in moving between them, and even with the extensive editing, the explosive momentum of his live sets also comes through. I often associate Scathing with an interest in screeching, upper-register frequencies that other artists would use merely to contrast the low end; he, on the other hand, jumps into those treble-storms headfirst, anchoring the noise high and then diving down. But all that said, neither of these two tracks are anywhere near that simple. There are always three or more things going on, layers gnashing against and twisting into each other, squeals and wails answered by skull-shaking crunch. Any time there’s even a hint of a lull, a new wrench gets thrown in. “Venomous Blossoms” is already ridiculous before it crashes to earth with one of the most life-affirming loops I’ve ever heard. At first, “Carnivorous Blooms” almost seems tame in comparison before it reveals itself to be more of a slow burn, until… well, I won’t spoil it. This is truly top-shelf harsh, the kind that leaves only ash in its path, and all you can do is yell “FUCK!” and—you guessed it—play it again, and again, and again.
To open up a new Clearance release is to assail oneself with stimuli. Colors, textures, contrasts; images, narratives, mysteries; relevance, irrelevance, everything in between. Old hat, maybe, to those of us trained by gas station screens and FYPs… but it’s also different to be confronted by the physicality of the information, the evidence that the items and ideas were assembled by actual hands rather than the algorithm, the possibility of there being some puzzle to solve, some answer to know. This futile human hope that we can figure it all out is what Zac Davis’s project is all about—in his own words, “when rhetoric is all we are force-fed, in the absence of proper logic we create new grammars which sort of act as a map for the nonexistent logic, which can’t be illustrated.” The “logic” of Life Hack is more intimate than The Seeds That Were Silent and less apocalyptic than Information Warfare, summed up from the get-go by the juxtaposition of a bright orange box of fabric softener sheets on a washed-out inkjet collage insert. Reach inside the bag to find some title pages, a sheet of handwritten prose, and a comprehensive list of favorite Dead shows. What a spread! As easy to get lost in it all as in the music itself, which you have to crack open the Bounce box to get at. Davis deploys his usual arsenal of crisscrossing frequencies and tape feedback at full tilt: layers constantly phase in and out, transmissions scramble for a place to land, garbled propaganda fights to convince. Much like his live sets, the material feels more like jams than compositions. We can hear knobs being turned, patches being activated, and the dial of a handheld radio—always a welcome presence, and here harnessed to great effect—being tuned. The electric clouds are agile enough to bend around much more obtuse elements, like the Dead song in the final track, which actually ends up seeping into the soundscape both sonically and conceptually. The airtight ziplock and secondary cardboard protective shell is crucial for preserving the fidelity of the most fried sounds in existence, so ask yourself before you open this can of worms… Do I really want to know?



